Improved main scene code
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@ -1,29 +1,26 @@
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extends PacketHandler
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var auth_token: String
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func _ready():
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DisplayServer.window_set_title(Global.username)
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send_login()
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signal success
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signal failure
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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var buffer := StreamPeerBuffer.new()
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buffer.data_array = data
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var error := buffer.get_8()
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if error != 0:
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print("[%s] Login failed." % Global.username)
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failure.emit()
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return
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Global.account_id = buffer.get_string()
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auth_token = buffer.get_string()
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Global.auth_token = buffer.get_string()
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print("[%s] Login succeeded." % Global.username)
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print("[%s] ID: %s" % [Global.username, Global.account_id])
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print("[%s] Auth token: %s" % [Global.username, auth_token])
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print("[%s] Auth token: %s" % [Global.username, Global.auth_token])
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DisplayServer.window_set_title("%s - %s" % [Global.username, Global.account_id])
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DisplayServer.window_set_position(Vector2((Global.instance_id % 2) * 960, (Global.instance_id / 2 % 2) * 540))
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success.emit()
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func send_login():
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if is_logged_in():
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@ -37,4 +34,4 @@ func send_login():
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print("[%s] Connecting..." % Global.username)
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func is_logged_in() -> bool:
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return auth_token != ""
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return Global.auth_token != ""
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