Improved environment
This commit is contained in:
parent
8f0f3d9998
commit
6934f2936b
1
.gitattributes
vendored
1
.gitattributes
vendored
@ -1,2 +1,3 @@
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* text=auto eol=lf
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*.blend filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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2
.gitignore
vendored
2
.gitignore
vendored
@ -9,6 +9,8 @@
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!*.svg
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!*.tres
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!*.tscn
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!*.blend
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!*.ttf
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!.gitignore
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!.gitattributes
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!project.godot
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@ -1,26 +1,33 @@
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extends Node
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const PLAYER = preload("res://player/Player.tscn")
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@export var playerScene: PackedScene
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var logged_in := false
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func _ready():
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%Network.add_handler(%Network.Packet.LOGIN, self)
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%Network.add_handler(Packet.LOGIN, self)
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send_login()
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func send_login():
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if logged_in:
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return
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(%Network.Packet.LOGIN)
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buffer.put_8(Packet.LOGIN)
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buffer.put_data("password".to_utf8_buffer())
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%Network.udp.put_packet(buffer.data_array)
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print("Connecting...")
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func handle_packet(data: PackedByteArray):
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if data[1] != 0:
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if data[0] != 0:
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print("Login failed.")
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return
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print("Login succeeded.", data)
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spawn_player()
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print("Login succeeded.")
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logged_in = true
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Global.player = spawn_player()
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func spawn_player():
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var player = PLAYER.instantiate()
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add_child(player)
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func spawn_player() -> Player:
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var player = playerScene.instantiate()
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%Players.add_child(player)
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return player
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@ -3,13 +3,6 @@ extends Node
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var udp := PacketPeerUDP.new()
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var handlers: Array[Node] = []
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enum Packet {
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PING = 1,
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LOGIN = 2,
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LOGOUT = 3,
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MOVE = 10,
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}
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func _init():
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handlers.resize(256)
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udp.connect_to_host("127.0.0.1", 4242)
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@ -19,15 +12,15 @@ func _process(_delta):
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return
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var packet := udp.get_packet()
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var type := packet.decode_u8(0) as Packet
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var type := packet.decode_u8(0)
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var handler := handlers[type]
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if handler == null:
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push_warning("Unknown packet type %d" % type)
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return
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handler.handle_packet(packet)
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handler.handle_packet(packet.slice(1))
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func add_handler(packet: Packet, node: Node):
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func add_handler(packet: int, node: Node):
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assert(node.has_method("handle_packet"))
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handlers[packet] = node
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7
network/Packet.gd
Normal file
7
network/Packet.gd
Normal file
@ -0,0 +1,7 @@
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class_name Packet
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enum {
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PING = 1,
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LOGIN = 2,
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LOGOUT = 3,
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MOVE = 10,
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}
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@ -11,16 +11,11 @@ func _init():
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history.resize(HISTORY_SIZE)
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func _ready():
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%Network.add_handler(%Network.Packet.PING, self)
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var timer := Timer.new()
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add_child(timer)
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timer.wait_time = 1
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timer.timeout.connect(_ping)
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timer.start()
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%Network.add_handler(Packet.PING, self)
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func _ping():
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func send_ping():
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(%Network.Packet.PING)
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buffer.put_8(Packet.PING)
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buffer.put_8(count)
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%Network.udp.put_packet(buffer.data_array)
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@ -31,8 +26,7 @@ func _ping():
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count = 0
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func handle_packet(data: PackedByteArray):
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print("Handled ping!", data)
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var id := data.decode_u8(1)
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var id := data.decode_u8(0)
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var ping := Time.get_unix_time_from_system() - history[id]
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changed.emit(ping)
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@ -1,7 +1,35 @@
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extends Node3D
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class_name Player
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extends CharacterBody3D
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func _ready():
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pass
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const MOVE_SPEED = 4.5
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const JUMP_VELOCITY = 4.5
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const DECELERATE = 0.75
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func _process(_delta):
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pass
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var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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var move: Vector2
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func _input(_event):
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move = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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func _physics_process(delta):
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movement()
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fall(delta)
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move_and_slide()
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func movement():
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var direction = (Global.camera.transform.basis * Vector3(move.x, 0, move.y)).normalized()
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# var direction = Vector3(move.x, 0, move.y).normalized()
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if direction:
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velocity.x = direction.x * MOVE_SPEED
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velocity.z = direction.z * MOVE_SPEED
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else:
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velocity.x *= DECELERATE
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velocity.z *= DECELERATE
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func fall(delta):
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if is_on_floor():
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if Input.is_action_just_pressed("jump"):
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velocity.y = JUMP_VELOCITY
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else:
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velocity.y -= gravity * delta
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@ -1,12 +1,23 @@
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[gd_scene load_steps=3 format=3 uid="uid://2lcnu3dy54lx"]
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[gd_scene load_steps=5 format=3 uid="uid://2lcnu3dy54lx"]
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[ext_resource type="Script" path="res://player/Player.gd" id="1_8gebs"]
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[sub_resource type="BoxMesh" id="BoxMesh_8125v"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_fx2di"]
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[node name="Player" type="Node3D" groups=["Player"]]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5eict"]
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diffuse_mode = 3
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albedo_color = Color(0.0588235, 0.0823529, 0.113725, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_8125v"]
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material = SubResource("StandardMaterial3D_5eict")
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[node name="Player" type="CharacterBody3D" groups=["Player"]]
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script = ExtResource("1_8gebs")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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shape = SubResource("BoxShape3D_fx2di")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
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mesh = SubResource("BoxMesh_8125v")
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@ -15,6 +15,10 @@ run/main_scene="res://world/Game.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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config/icon="res://ui/icon.svg"
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[autoload]
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Global="*res://world/Global.gd"
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[display]
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window/vsync/vsync_mode=0
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@ -9,13 +9,12 @@ import (
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// login checks the account credentials and gives a network peer access to an account.
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func login(data []byte, client *core.Client) {
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fmt.Println("2 - login!")
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if bytes.Equal(data, []byte("password")) {
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fmt.Println("login success")
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server.Send(packet.LOGIN, []byte{0}, client)
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} else {
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if !bytes.Equal(data, []byte("password")) {
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fmt.Println("login failure")
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server.Send(packet.LOGIN, []byte{1}, client)
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return
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}
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fmt.Println("login success")
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server.Send(packet.LOGIN, []byte{0}, client)
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}
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@ -1,13 +1,11 @@
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package main
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import (
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"fmt"
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"server/core"
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"server/packet"
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)
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// ping is used as a heartbeat and latency check.
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func ping(data []byte, client *core.Client) {
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fmt.Println("1 - ping")
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server.Send(packet.PING, data, client)
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}
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7
ui/PositionLabel.gd
Normal file
7
ui/PositionLabel.gd
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@ -0,0 +1,7 @@
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extends Label
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func _process(_delta):
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if Global.player == null:
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return
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text = str(Global.player.global_position)
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20
world/Camera.gd
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20
world/Camera.gd
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extends Camera3D
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@export var center: Node3D
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@export var follow_speed: float
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@export var shake_strength: float
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var noise = FastNoiseLite.new()
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func _ready():
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Global.camera = self
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func _process(delta):
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center.position = lerp(center.position, Global.player.position, follow_speed * delta)
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# func shake(time):
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# var trauma_sq := 1.0
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# var h_offset := noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
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# var v_offset := noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
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# rotate_x(noise.get_noise_2d(time, 2) * trauma_sq * shake_strength)
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# rotate_y(noise.get_noise_2d(time, 3) * trauma_sq * shake_strength)
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# rotate_z(noise.get_noise_2d(time, 4) * trauma_sq * shake_strength)
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155
world/Game.tscn
155
world/Game.tscn
@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://b40y7iuskv1ar"]
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[gd_scene load_steps=26 format=3 uid="uid://b40y7iuskv1ar"]
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[ext_resource type="Script" path="res://world/Game.gd" id="1_xmqq4"]
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[ext_resource type="Script" path="res://world/RotateY.gd" id="3_4gn6n"]
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@ -7,33 +7,14 @@
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[ext_resource type="Script" path="res://network/Network.gd" id="4_ao4cj"]
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[ext_resource type="Shader" path="res://world/shader/Outline.gdshader" id="4_gweie"]
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[ext_resource type="Script" path="res://network/Ping.gd" id="4_vx388"]
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[ext_resource type="PackedScene" uid="uid://2lcnu3dy54lx" path="res://player/Player.tscn" id="5_6c2x8"]
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[ext_resource type="Environment" uid="uid://dixa0yso2s1u3" path="res://world/Environment.tres" id="5_bll74"]
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[ext_resource type="Script" path="res://world/Sun.gd" id="5_pf5uw"]
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[ext_resource type="CameraAttributesPractical" uid="uid://b835orxyqq6w5" path="res://world/CameraAttributes.tres" id="6_8wfwf"]
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[ext_resource type="Script" path="res://network/Login.gd" id="6_augbg"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r8n03"]
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diffuse_mode = 3
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albedo_color = Color(0.482353, 0.470588, 0.47451, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_0bujj"]
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material = SubResource("StandardMaterial3D_r8n03")
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size = Vector3(20, 0.5, 20)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4w7ln"]
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diffuse_mode = 3
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albedo_color = Color(0.294118, 0.356863, 0.439216, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_hf021"]
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material = SubResource("StandardMaterial3D_4w7ln")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ahmjh"]
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diffuse_mode = 3
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albedo_color = Color(0.14902, 0.517647, 1, 1)
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roughness = 0.08
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[sub_resource type="TorusMesh" id="TorusMesh_mu45b"]
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material = SubResource("StandardMaterial3D_ahmjh")
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[ext_resource type="Script" path="res://ui/PositionLabel.gd" id="8_jc5xy"]
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[ext_resource type="Script" path="res://world/Camera.gd" id="9_qfhy4"]
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[ext_resource type="PackedScene" uid="uid://hnn0n1xc2qt7" path="res://world/Tree.blend" id="15_csh38"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qm56v"]
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render_priority = 0
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@ -50,26 +31,55 @@ material = SubResource("ShaderMaterial_qm56v")
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flip_faces = true
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size = Vector2(2, 2)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r8n03"]
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diffuse_mode = 3
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albedo_color = Color(0.482353, 0.470588, 0.47451, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_0bujj"]
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material = SubResource("StandardMaterial3D_r8n03")
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size = Vector3(20, 0.5, 20)
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[sub_resource type="BoxShape3D" id="BoxShape3D_58ws3"]
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size = Vector3(20, 0.5, 20)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4w7ln"]
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diffuse_mode = 3
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albedo_color = Color(0.294118, 0.356863, 0.439216, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_hf021"]
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material = SubResource("StandardMaterial3D_4w7ln")
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[sub_resource type="BoxShape3D" id="BoxShape3D_3lxo8"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ahmjh"]
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diffuse_mode = 3
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albedo_color = Color(0.14902, 0.517647, 1, 1)
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roughness = 0.08
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[sub_resource type="TorusMesh" id="TorusMesh_mu45b"]
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material = SubResource("StandardMaterial3D_ahmjh")
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[node name="Game" type="Node"]
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script = ExtResource("1_xmqq4")
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[node name="World" type="Node3D" parent="."]
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[node name="Network" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("4_ao4cj")
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[node name="Ground" type="MeshInstance3D" parent="World"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
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mesh = SubResource("BoxMesh_0bujj")
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skeleton = NodePath("../..")
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[node name="Ping" type="Node" parent="Network"]
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unique_name_in_owner = true
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script = ExtResource("4_vx388")
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[node name="Box" type="MeshInstance3D" parent="World"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -4)
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mesh = SubResource("BoxMesh_hf021")
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skeleton = NodePath("../../SubViewportContainer/SubViewport")
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[node name="Timer" type="Timer" parent="Network/Ping"]
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autostart = true
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[node name="Torus" type="MeshInstance3D" parent="World"]
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transform = Transform3D(0.7, 0, 0, 0, -3.0598e-08, -0.7, 0, 0.7, -3.0598e-08, 0, 1.79933, -4)
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mesh = SubResource("TorusMesh_mu45b")
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skeleton = NodePath("../../SubViewportContainer/SubViewport")
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script = ExtResource("3_4gn6n")
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[node name="Login" type="Node" parent="Network"]
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script = ExtResource("6_augbg")
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playerScene = ExtResource("5_6c2x8")
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[node name="Timer" type="Timer" parent="Network/Login"]
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wait_time = 10.0
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autostart = true
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[node name="UI" type="Control" parent="."]
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layout_mode = 3
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@ -108,16 +118,17 @@ layout_mode = 2
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text = "0"
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script = ExtResource("4_1a3hc")
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[node name="Network" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("4_ao4cj")
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[node name="HBoxContainer3" type="HBoxContainer" parent="UI/CanvasLayer/MarginContainer/VBoxContainer"]
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layout_mode = 2
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[node name="Ping" type="Node" parent="Network"]
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unique_name_in_owner = true
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script = ExtResource("4_vx388")
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[node name="PositionLabel" type="Label" parent="UI/CanvasLayer/MarginContainer/VBoxContainer/HBoxContainer3"]
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layout_mode = 2
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text = "Position:"
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[node name="Login" type="Node" parent="Network"]
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script = ExtResource("6_augbg")
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[node name="Position" type="Label" parent="UI/CanvasLayer/MarginContainer/VBoxContainer/HBoxContainer3"]
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layout_mode = 2
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text = "0"
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script = ExtResource("8_jc5xy")
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[node name="SubViewportContainer" type="SubViewportContainer" parent="."]
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texture_filter = 1
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@ -134,15 +145,20 @@ handle_input_locally = false
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size = Vector2i(384, 216)
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render_target_update_mode = 4
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[node name="Camera" type="Camera3D" parent="SubViewportContainer/SubViewport"]
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transform = Transform3D(0.707107, 0.331966, -0.624338, 0, 0.882947, 0.469472, 0.707107, -0.331966, 0.624338, -5, 5, 5)
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[node name="CameraCenter" type="Node3D" parent="SubViewportContainer/SubViewport"]
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[node name="Camera" type="Camera3D" parent="SubViewportContainer/SubViewport/CameraCenter" node_paths=PackedStringArray("center")]
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transform = Transform3D(0.707107, 0.408607, -0.577096, 0, 0.816138, 0.577858, 0.707107, -0.408607, 0.577096, -10, 10, 10)
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projection = 1
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current = true
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fov = 90.0
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size = 9.6
|
||||
near = 0.001
|
||||
size = 10.0
|
||||
far = 100.0
|
||||
script = ExtResource("9_qfhy4")
|
||||
center = NodePath("..")
|
||||
follow_speed = 5.0
|
||||
|
||||
[node name="PostProcessing" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/Camera"]
|
||||
[node name="PostProcessing" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/CameraCenter/Camera"]
|
||||
unique_name_in_owner = true
|
||||
extra_cull_margin = 16384.0
|
||||
mesh = SubResource("QuadMesh_7yiqd")
|
||||
@ -156,3 +172,40 @@ script = ExtResource("5_pf5uw")
|
||||
[node name="Environment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport"]
|
||||
environment = ExtResource("5_bll74")
|
||||
camera_attributes = ExtResource("6_8wfwf")
|
||||
|
||||
[node name="World" type="Node3D" parent="SubViewportContainer/SubViewport"]
|
||||
|
||||
[node name="Ground" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
|
||||
mesh = SubResource("BoxMesh_0bujj")
|
||||
skeleton = NodePath("../../../..")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="SubViewportContainer/SubViewport/World/Ground"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="SubViewportContainer/SubViewport/World/Ground/StaticBody3D"]
|
||||
shape = SubResource("BoxShape3D_58ws3")
|
||||
|
||||
[node name="Box" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -4)
|
||||
mesh = SubResource("BoxMesh_hf021")
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="SubViewportContainer/SubViewport/World/Box"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="SubViewportContainer/SubViewport/World/Box/RigidBody3D"]
|
||||
shape = SubResource("BoxShape3D_3lxo8")
|
||||
|
||||
[node name="Torus" type="MeshInstance3D" parent="SubViewportContainer/SubViewport/World"]
|
||||
transform = Transform3D(0.7, 0, 0, 0, -3.0598e-08, -0.7, 0, 0.7, -3.0598e-08, 0, 1.79933, -4)
|
||||
mesh = SubResource("TorusMesh_mu45b")
|
||||
skeleton = NodePath("../..")
|
||||
script = ExtResource("3_4gn6n")
|
||||
|
||||
[node name="Tree" parent="SubViewportContainer/SubViewport/World" instance=ExtResource("15_csh38")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.11323, 0, -4.64839)
|
||||
|
||||
[node name="Players" type="Node3D" parent="SubViewportContainer/SubViewport"]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[connection signal="timeout" from="Network/Ping/Timer" to="Network/Ping" method="send_ping"]
|
||||
[connection signal="timeout" from="Network/Login/Timer" to="Network/Login" method="send_login"]
|
||||
|
4
world/Global.gd
Normal file
4
world/Global.gd
Normal file
@ -0,0 +1,4 @@
|
||||
extends Node
|
||||
|
||||
var camera: Camera3D
|
||||
var player: Player
|
50
world/Tree.blend.import
Normal file
50
world/Tree.blend.import
Normal file
@ -0,0 +1,50 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://hnn0n1xc2qt7"
|
||||
path="res://.godot/imported/Tree.blend-8edaf7c4bb18f0f1f1c8fa5b8380d9ea.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://world/Tree.blend"
|
||||
dest_files=["res://.godot/imported/Tree.blend-8edaf7c4bb18f0f1f1c8fa5b8380d9ea.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
||||
blender/nodes/visible=0
|
||||
blender/nodes/punctual_lights=true
|
||||
blender/nodes/cameras=true
|
||||
blender/nodes/custom_properties=true
|
||||
blender/nodes/modifiers=1
|
||||
blender/meshes/colors=false
|
||||
blender/meshes/uvs=true
|
||||
blender/meshes/normals=true
|
||||
blender/meshes/tangents=true
|
||||
blender/meshes/skins=2
|
||||
blender/meshes/export_bones_deforming_mesh_only=false
|
||||
blender/materials/unpack_enabled=true
|
||||
blender/materials/export_materials=1
|
||||
blender/animation/limit_playback=true
|
||||
blender/animation/always_sample=true
|
||||
blender/animation/group_tracks=true
|
Loading…
Reference in New Issue
Block a user