Added Terrain3D and Jolt physics
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@ -11,6 +11,9 @@ var depth := 60
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var current_pos := Vector3i(0, 0, 0)
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var old_pos := Vector3i(NAN, NAN, NAN)
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func _ready():
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set_process(visible)
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func _process(_delta):
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current_pos = local_to_map(Global.player.position)
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