Added auth tokens

This commit is contained in:
2024-01-22 23:41:48 +01:00
parent 1f6c128893
commit 532a1faa21
6 changed files with 60 additions and 33 deletions

View File

@ -2,14 +2,24 @@ extends PacketHandler
@export var playerScene: PackedScene
var logged_in := false
var auth_token: String
func _ready():
%Client.set_handler(Packet.LOGIN, self)
send_login()
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
if data[0] != 0:
print("[Client] Login failed.")
return
print("[Client] Login succeeded.")
auth_token = data.slice(1).get_string_from_ascii()
print("[Client] Auth token: %s" % auth_token)
Global.player = spawn_player()
func send_login():
if logged_in:
if is_logged_in():
return
var buffer := StreamPeerBuffer.new()
@ -18,14 +28,8 @@ func send_login():
%Client.socket.put_packet(buffer.data_array)
print("[Client] Connecting...")
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
if data[0] != 0:
print("[Client] Login failed.")
return
print("[Client] Login succeeded.")
logged_in = true
Global.player = spawn_player()
func is_logged_in() -> bool:
return auth_token != ""
func spawn_player() -> Player:
var player = playerScene.instantiate()