Added UI focus tracking
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@ -3,9 +3,15 @@ extends CheckButton
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@export var layer_number: int
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func _ready():
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if !Global.camera:
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return
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set_pressed_no_signal(Global.camera.cull_mask & (1 << (layer_number - 1)))
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func on_toggled(toggled_on: bool):
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if !Global.camera:
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return
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if toggled_on:
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Global.camera.cull_mask |= 1 << (layer_number - 1)
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else:
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