Added UI blur
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10
client/ui/blur/Blur.gdshader
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10
client/ui/blur/Blur.gdshader
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shader_type canvas_item;
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uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap;
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uniform float blur: hint_range(0.0, 5.0) = 3.0;
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void fragment() {
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vec4 color = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur);
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COLOR = vec4(color.rgb, 1.0);
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}
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6
client/ui/blur/BlurContainer.tscn
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client/ui/blur/BlurContainer.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c73k6kaoj2bdd"]
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[ext_resource type="Material" uid="uid://lc7tfhw1slhf" path="res://ui/blur/BlurMaterial.tres" id="1_fal0j"]
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[node name="BlurContainer" type="PanelContainer"]
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material = ExtResource("1_fal0j")
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client/ui/blur/BlurMaterial.tres
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client/ui/blur/BlurMaterial.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://lc7tfhw1slhf"]
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[ext_resource type="Shader" path="res://ui/blur/Blur.gdshader" id="1_pkjrr"]
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[resource]
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shader = ExtResource("1_pkjrr")
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shader_parameter/blur = 3.0
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12
client/ui/blur/BlurRect.tscn
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12
client/ui/blur/BlurRect.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dvharlvkq4m0f"]
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[ext_resource type="Material" uid="uid://lc7tfhw1slhf" path="res://ui/blur/BlurMaterial.tres" id="1_4yub6"]
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[node name="BlurRect" type="ColorRect"]
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material = ExtResource("1_4yub6")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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