Added UI blur
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@ -11,13 +11,20 @@ var progress: Array
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func _ready():
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ResourceLoader.load_threaded_request(scene_path, "", use_sub_threads)
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if OS.has_feature("editor"):
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fade_duration /= 2
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func _process(_delta):
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var status := ResourceLoader.load_threaded_get_status(scene_path, progress)
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progress_bar.value = progress[0] * 100
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if status == ResourceLoader.THREAD_LOAD_LOADED:
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add_scene()
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fade_out()
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on_loaded()
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set_process(false)
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func on_loaded():
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add_scene()
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fade_out()
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func add_scene():
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var scene := ResourceLoader.load_threaded_get(scene_path)
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