Improved dash skill

This commit is contained in:
2024-02-18 18:30:52 +01:00
parent 4c518e93c9
commit 3b2d8514a3
7 changed files with 53 additions and 11 deletions

View File

@ -1,6 +1,27 @@
extends SkillInstance
var direction: Vector3
func _ready():
animation.play("human/roll")
await get_tree().create_timer(1.0).timeout
direction = movement.direction
if direction == Vector3.ZERO:
direction = (get_parent() as CharacterBody3D).global_basis.z
movement.set_physics_process(false)
set_physics_process(true)
animation.play("human/dash")
await get_tree().create_timer(0.3).timeout
movement.set_physics_process(true)
set_physics_process(false)
end()
func _physics_process(_delta):
if movement.direction:
direction = movement.direction
var body := get_parent() as CharacterBody3D
body.velocity.x = direction.x * movement.move_speed * 3.0
body.velocity.y = 0
body.velocity.z = direction.z * movement.move_speed * 3.0
body.move_and_slide()