Added a loot component
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@ -2,13 +2,14 @@ class_name SkillsComponent
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extends Node
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var player: Player
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var area: Area3D
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func _ready():
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player = owner
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area = %MeleeArea
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player.attacked.connect(attack)
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func attack():
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var area := %MeleeArea as Area3D
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await get_tree().create_timer(0.5).timeout
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area.monitoring = true
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await get_tree().create_timer(0.1).timeout
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