Added state component
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@ -1,6 +1,6 @@
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extends SkillInstance
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extends AreaSkillInstance
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func _ready():
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play_animation("human/thrust", 1.0, 2.0)
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await melee_damage(0.5)
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queue_free()
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animation.play("human/thrust", 2.0)
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await area_damage(0.5, 0.1, 0.4)
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end()
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