Added state component
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17
client/skill/AreaSkillInstance.gd
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17
client/skill/AreaSkillInstance.gd
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class_name AreaSkillInstance
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extends SkillInstance
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var area: Area3D
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func _enter_tree():
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super._enter_tree()
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area = get_node("Area")
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func area_damage(before_time: float, active_time: float, after_time: float):
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await get_tree().create_timer(before_time).timeout
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area.monitoring = true
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await get_tree().create_timer(active_time).timeout
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area.monitoring = false
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await get_tree().create_timer(after_time).timeout
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