Improved network interpolation

This commit is contained in:
2024-02-15 18:06:44 +01:00
parent b439919ad0
commit 2e7b385b46
6 changed files with 22 additions and 18 deletions

View File

@ -9,11 +9,12 @@ func handle_packet(data: PackedByteArray):
var buffer := StreamPeerBuffer.new()
buffer.data_array = data
var player_id_length := buffer.get_size() - 8
var player_id_length := buffer.get_size() - 4 - 4 - 4 - 4
var player_id := buffer.get_string(player_id_length)
var x := buffer.get_float()
# var y := buffer.get_float()
var z := buffer.get_float()
var direction_x := buffer.get_float()
var direction_z := buffer.get_float()
var player := Global.players.get_player(player_id)
@ -24,9 +25,10 @@ func handle_packet(data: PackedByteArray):
if !controller:
return
controller.server_position.x = x
controller.server_position.z = z
controller.direction_changed.emit(Vector3(direction_x, 0, direction_z))
func _physics_process(_delta):
if Global.player == null:
@ -46,6 +48,7 @@ func send_position():
var buffer := StreamPeerBuffer.new()
buffer.put_8(PacketHandler.Packet.PLAYER_MOVE)
buffer.put_float(Global.player.position.x)
# buffer.put_float(Global.player.position.y)
buffer.put_float(Global.player.position.z)
buffer.put_float(Global.player.movement.direction.x)
buffer.put_float(Global.player.movement.direction.z)
%Client.send(buffer.data_array)