Added player identification
This commit is contained in:
client
server/game
@ -1,21 +1,28 @@
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extends PacketHandler
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var auth_token: String
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var instance_id := OS.get_process_id() % 4
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var username := "user%d" % instance_id
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func _ready():
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DisplayServer.window_set_title(username)
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DisplayServer.window_set_title(Global.username)
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send_login()
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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if data[0] != 0:
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print("[Client] Login failed.")
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var buffer := StreamPeerBuffer.new()
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buffer.data_array = data
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var error := buffer.get_8()
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if error != 0:
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print("[%s] Login failed." % Global.username)
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return
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print("[Client] Login succeeded.")
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auth_token = data.slice(1).get_string_from_ascii()
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print("[Client] Auth token: %s" % auth_token)
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Global.account_id = buffer.get_string()
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auth_token = buffer.get_string()
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print("[%s] Login succeeded." % Global.username)
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print("[%s] ID: %s" % [Global.username, Global.account_id])
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print("[%s] Auth token: %s" % [Global.username, auth_token])
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DisplayServer.window_set_title("%s - %s" % [Global.username, Global.account_id])
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func send_login():
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if is_logged_in():
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@ -24,9 +31,9 @@ func send_login():
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var password := "password"
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(Packet.LOGIN)
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buffer.put_data(JSON.stringify([username, password]).to_utf8_buffer())
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buffer.put_data(JSON.stringify([Global.username, password]).to_utf8_buffer())
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%Client.socket.put_packet(buffer.data_array)
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print("[Client] Connecting...")
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print("[%s] Connecting..." % Global.username)
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func is_logged_in() -> bool:
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return auth_token != ""
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