Added soul collection sound

This commit is contained in:
2024-02-16 22:59:23 +01:00
parent d081686275
commit 2b7c1028cc
2 changed files with 28 additions and 17 deletions

View File

@ -8,7 +8,7 @@ var attractor: GPUParticlesAttractor3D
var light: Light3D
var sprite: Sprite3D
var area: Area3D
var sound: AudioStreamPlayer3D
var collected_by: Player
func _ready():
@ -18,6 +18,7 @@ func _ready():
sprite = %Sprite
area = %Area
attractor = %Attractor
sound = %Sound
func _process(delta):
if !collected_by:
@ -26,18 +27,21 @@ func _process(delta):
global_position = Math.damp(global_position, Global.player.global_position + Vector3.UP, 1.0 * delta)
func on_body_entered(body: Node3D):
if body is Player:
collected_by = body
attractor.visible = false
area.set_deferred("monitoring", false)
particles.process_material.attractor_interaction_enabled = true
var tween = get_tree().create_tween()
tween.parallel().tween_property(particles, "amount_ratio", 0, tween_duration)
# tween.parallel().tween_property(trails, "amount_ratio", 0, tween_duration)
tween.parallel().tween_property(light, "light_energy", 0, tween_duration)
tween.parallel().tween_property(sprite, "scale", Vector3.ZERO, tween_duration)
tween.parallel().tween_property(sprite, "material_override:albedo_color", Color(0, 0, 0, 0), tween_duration)
await tween.finished
await get_tree().create_timer(2.0).timeout
queue_free()
if not body is Player:
return
collected_by = body
attractor.visible = false
area.set_deferred("monitoring", false)
particles.process_material.attractor_interaction_enabled = true
sound.play()
var tween = get_tree().create_tween()
tween.parallel().tween_property(particles, "amount_ratio", 0, tween_duration)
# tween.parallel().tween_property(trails, "amount_ratio", 0, tween_duration)
tween.parallel().tween_property(light, "light_energy", 0, tween_duration)
tween.parallel().tween_property(sprite, "scale", Vector3.ZERO, tween_duration)
tween.parallel().tween_property(sprite, "material_override:albedo_color", Color(0, 0, 0, 0), tween_duration)
await tween.finished
await get_tree().create_timer(2.0).timeout
queue_free()