Improved network communication
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23
client/camera/Camera.gd
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23
client/camera/Camera.gd
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extends Camera3D
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@export var center: Node3D
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@export var follow_speed: float
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func _ready():
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Global.camera = self
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func _process(delta):
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if Global.player == null:
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return
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center.position = lerp(center.position, Global.player.position, follow_speed * delta)
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# @export var shake_strength: float
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# var noise = FastNoiseLite.new()
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# func shake(time):
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# var trauma_sq := 1.0
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# var h_offset := noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
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# var v_offset := noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
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# rotate_x(noise.get_noise_2d(time, 2) * trauma_sq * shake_strength)
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# rotate_y(noise.get_noise_2d(time, 3) * trauma_sq * shake_strength)
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# rotate_z(noise.get_noise_2d(time, 4) * trauma_sq * shake_strength)
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3
client/camera/CameraAttributes.tres
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3
client/camera/CameraAttributes.tres
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[gd_resource type="CameraAttributesPractical" format=3 uid="uid://b835orxyqq6w5"]
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[resource]
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