Split client and server
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5
client/world/Sun.gd
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5
client/world/Sun.gd
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@ -0,0 +1,5 @@
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@tool
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extends DirectionalLight3D
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# func _process(_delta):
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# (%PostProcessing as MeshInstance3D).mesh.surface_get_material(0).set_shader_parameter("light_direction", -global_basis.z)
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