Split client and server
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15
client/shader/OutlineMaterial.tres
Normal file
15
client/shader/OutlineMaterial.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ddy5gkw0k16dq"]
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[ext_resource type="Shader" path="res://shader/Outline.gdshader" id="1_fmkjv"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_fmkjv")
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shader_parameter/depth_layer = true
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shader_parameter/normal_layer = true
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shader_parameter/original_layer = true
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shader_parameter/depth_edge_strength = -0.5
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shader_parameter/normal_edge_strength = 0.5
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shader_parameter/depth_edge_threshold = 0.2
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shader_parameter/normal_edge_threshold = 0.6
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shader_parameter/normal_edge_bias = Vector3(1, 1, 1)
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