Split client and server
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15
client/network/Client.gd
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15
client/network/Client.gd
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@ -0,0 +1,15 @@
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extends NetworkNode
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@export var ip := "127.0.0.1"
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@export var port := 4242
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var socket := PacketPeerUDP.new()
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func _init():
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super._init()
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socket.connect_to_host(ip, port)
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func _process(_delta):
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while socket.get_available_packet_count() > 0:
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var packet := socket.get_packet()
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handle_packet(packet, socket)
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