Added Godot based server
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@ -21,14 +21,14 @@ model = NodePath("Model")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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mesh = SubResource("PrismMesh_y7abh")
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[node name="CollisionShape" type="CollisionShape3D" parent="."]
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[node name="Collision" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
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shape = SubResource("CapsuleShape3D_2f50n")
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[node name="HealthComponent" parent="." instance=ExtResource("2_np5ag")]
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[node name="Animation" type="AnimationPlayer" parent="."]
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[node name="PlayerController" type="Node" parent="." node_paths=PackedStringArray("character")]
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[node name="Health" parent="." instance=ExtResource("2_np5ag")]
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[node name="Controller" type="Node" parent="." node_paths=PackedStringArray("character")]
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script = ExtResource("3_oox5k")
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character = NodePath("..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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@ -1,5 +1,5 @@
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class_name PlayerController
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extends CharacterController
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extends Node
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@export var character: Character
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var move: Vector2
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@ -12,7 +12,7 @@ func _input(_event):
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if Input.is_action_just_pressed("jump"):
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character.jump()
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if Input.is_action_just_pressed("dash"):
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character.dash()
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