Added Godot based server

This commit is contained in:
2024-01-20 22:18:58 +01:00
parent ce699ee6db
commit 1f73d22cd6
28 changed files with 338 additions and 135 deletions

35
network/server/Login.gd Normal file
View File

@ -0,0 +1,35 @@
extends PacketHandler
enum {
SUCCESS = 0,
FAIL = 1,
}
func _ready():
%Server.set_handler(Packet.LOGIN, self)
func handle_packet(data: PackedByteArray, peer: PacketPeer):
var data_string = data.get_string_from_utf8()
var login_request = JSON.parse_string(data_string)
if login_request.size() < 2:
fail_login(peer)
return
var username = login_request[0]
var password = login_request[1]
if username != "username" || password != "password":
fail_login(peer)
return
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.LOGIN)
buffer.put_8(SUCCESS)
peer.put_packet(buffer.data_array)
func fail_login(peer: PacketPeer):
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.LOGIN)
buffer.put_8(FAIL)
peer.put_packet(buffer.data_array)