Added Godot based server
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33
network/client/Login.gd
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33
network/client/Login.gd
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extends PacketHandler
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@export var playerScene: PackedScene
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var logged_in := false
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func _ready():
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%Client.set_handler(Packet.LOGIN, self)
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send_login()
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func send_login():
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if logged_in:
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return
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(Packet.LOGIN)
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buffer.put_data(JSON.stringify(["username", "password"]).to_utf8_buffer())
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%Client.socket.put_packet(buffer.data_array)
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print("[Client] Connecting...")
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func handle_packet(data: PackedByteArray, _peer: PacketPeer):
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if data[0] != 0:
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print("[Client] Login failed.")
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return
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print("[Client] Login succeeded.")
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logged_in = true
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Global.player = spawn_player()
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func spawn_player() -> Player:
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var player = playerScene.instantiate()
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%Players.add_child(player)
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return player
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