Added Godot based server

This commit is contained in:
2024-01-20 22:18:58 +01:00
parent ce699ee6db
commit 1f73d22cd6
28 changed files with 338 additions and 135 deletions

View File

@ -1,26 +0,0 @@
extends Node
var udp := PacketPeerUDP.new()
var handlers: Array[Node] = []
func _init():
handlers.resize(256)
udp.connect_to_host("127.0.0.1", 4242)
func _process(_delta):
if udp.get_available_packet_count() <= 0:
return
var packet := udp.get_packet()
var type := packet.decode_u8(0)
var handler := handlers[type]
if handler == null:
push_warning("Unknown packet type %d" % type)
return
handler.handle_packet(packet.slice(1))
func add_handler(packet: int, node: Node):
assert(node.has_method("handle_packet"))
handlers[packet] = node

23
network/NetworkNode.gd Normal file
View File

@ -0,0 +1,23 @@
class_name NetworkNode
extends Node
var handlers: Array[Node] = []
func _init():
handlers.resize(256)
func get_handler(index: int) -> PacketHandler:
return handlers[index]
func set_handler(index: int, node: PacketHandler):
handlers[index] = node
func handle_packet(packet: PackedByteArray, peer: PacketPeer):
var type := packet.decode_u8(0)
var handler := get_handler(type)
if handler == null:
push_warning("Unknown packet type %d" % type)
return
handler.handle_packet(packet.slice(1), peer)

View File

@ -1,4 +1,5 @@
class_name Packet
enum {
PING = 1,
LOGIN = 2,

5
network/PacketHandler.gd Normal file
View File

@ -0,0 +1,5 @@
class_name PacketHandler
extends Node
func handle_packet(_data: PackedByteArray, _peer: PacketPeer):
pass

15
network/client/Client.gd Normal file
View File

@ -0,0 +1,15 @@
extends NetworkNode
@export var ip := "127.0.0.1"
@export var port := 4242
var socket := PacketPeerUDP.new()
func _init():
super._init()
socket.connect_to_host(ip, port)
func _process(_delta):
while socket.get_available_packet_count() > 0:
var packet := socket.get_packet()
handle_packet(packet, socket)

View File

@ -1,11 +1,11 @@
extends Node
extends PacketHandler
@export var playerScene: PackedScene
var logged_in := false
func _ready():
%Network.add_handler(Packet.LOGIN, self)
%Client.set_handler(Packet.LOGIN, self)
send_login()
func send_login():
@ -14,16 +14,16 @@ func send_login():
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.LOGIN)
buffer.put_data("password".to_utf8_buffer())
%Network.udp.put_packet(buffer.data_array)
print("Connecting...")
buffer.put_data(JSON.stringify(["username", "password"]).to_utf8_buffer())
%Client.socket.put_packet(buffer.data_array)
print("[Client] Connecting...")
func handle_packet(data: PackedByteArray):
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
if data[0] != 0:
print("Login failed.")
print("[Client] Login failed.")
return
print("Login succeeded.")
print("[Client] Login succeeded.")
logged_in = true
Global.player = spawn_player()

View File

@ -1,4 +1,4 @@
extends Node
extends PacketHandler
signal changed(ping: float)
@ -11,13 +11,13 @@ func _init():
history.resize(HISTORY_SIZE)
func _ready():
%Network.add_handler(Packet.PING, self)
%Client.set_handler(Packet.PING, self)
func send_ping():
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.PING)
buffer.put_8(count)
%Network.udp.put_packet(buffer.data_array)
%Client.socket.put_packet(buffer.data_array)
history[count] = Time.get_unix_time_from_system()
count += 1
@ -25,8 +25,8 @@ func send_ping():
if count >= HISTORY_SIZE:
count = 0
func handle_packet(data: PackedByteArray):
var id := data.decode_u8(0)
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
var id := data[0]
var ping := Time.get_unix_time_from_system() - history[id]
changed.emit(ping)

35
network/server/Login.gd Normal file
View File

@ -0,0 +1,35 @@
extends PacketHandler
enum {
SUCCESS = 0,
FAIL = 1,
}
func _ready():
%Server.set_handler(Packet.LOGIN, self)
func handle_packet(data: PackedByteArray, peer: PacketPeer):
var data_string = data.get_string_from_utf8()
var login_request = JSON.parse_string(data_string)
if login_request.size() < 2:
fail_login(peer)
return
var username = login_request[0]
var password = login_request[1]
if username != "username" || password != "password":
fail_login(peer)
return
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.LOGIN)
buffer.put_8(SUCCESS)
peer.put_packet(buffer.data_array)
func fail_login(peer: PacketPeer):
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.LOGIN)
buffer.put_8(FAIL)
peer.put_packet(buffer.data_array)

20
network/server/Ping.gd Normal file
View File

@ -0,0 +1,20 @@
extends PacketHandler
func _ready():
%Server.set_handler(Packet.PING, self)
func handle_packet(data: PackedByteArray, peer: PacketPeer):
# var response := PackedByteArray()
# response.resize(2)
# response.encode_u8(0, Packet.PING)
# response.encode_u8(1, data[0])
# peer.put_packet(response)
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.PING)
if data.size() > 0:
buffer.put_8(data[0])
peer.put_packet(buffer.data_array)

29
network/server/Server.gd Normal file
View File

@ -0,0 +1,29 @@
extends NetworkNode
@export var port := 4242
@export var max_pending_connections := 4096
var server := UDPServer.new()
var last_statistics := Time.get_ticks_msec()
var packet_count := 0
func _init():
super._init()
server.set_max_pending_connections(max_pending_connections)
server.listen(port)
func _process(_delta):
server.poll()
while server.is_connection_available():
var peer: PacketPeerUDP = server.take_connection()
while peer.get_available_packet_count() > 0:
var packet = peer.get_packet()
handle_packet(packet, peer)
packet_count += 1
if Time.get_ticks_msec() > last_statistics + 1000:
print("[Server] %d packets per second" % packet_count)
packet_count = 0
last_statistics = Time.get_ticks_msec()