Added quality presets
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@ -1,6 +1,7 @@
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class_name RenderScale
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extends OptionButton
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var fsrQuality: Array[float] = [0.50, 0.59, 0.67, 0.77, 1.0]
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static var fsrQuality: Array[float] = [0.50, 0.59, 0.67, 0.77, 1.0]
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func _ready():
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var viewport_scale := get_viewport().scaling_3d_scale
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