Improved UI event system
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@ -3,20 +3,14 @@ extends Node
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static var focus: Control
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signal chat_message_submitted(message: String)
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@export var login: Signal
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@export var logout: Signal
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@export var ping_changed: Signal
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@export var download_changed: Signal
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@export var upload_changed: Signal
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@export var message_received: Signal
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var chat: Chat
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var reconnect: Panel
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var network: NetworkUI
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func _enter_tree():
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if get_node_or_null("/root/Main"):
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return
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connect_fake()
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chat = %Chat
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reconnect = %Reconnect
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network = %Network
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func _process(_delta):
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var new_focus := get_viewport().gui_get_focus_owner()
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@ -26,14 +20,6 @@ func _process(_delta):
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else:
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UI.focus = null
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func connect_fake():
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for property in get_property_list():
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if property.type != TYPE_SIGNAL:
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continue
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add_user_signal(property.name)
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set(property.name, Signal(self, property.name))
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static func unfocus():
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if UI.focus:
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UI.focus.release_focus()
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