Added water shader
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11
client/world/water/Water.tscn
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11
client/world/water/Water.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cm0rho6adv2p7"]
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[ext_resource type="Material" uid="uid://c6kk0k4jvuh4q" path="res://world/water/Water.tres" id="1_yiqgh"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_cybb0"]
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material = ExtResource("1_yiqgh")
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size = Vector2(25, 25)
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[node name="Water" type="MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25, 0, 0)
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mesh = SubResource("PlaneMesh_cybb0")
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