Added water shader
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11
client/world/grass/GrassMaterial.tres
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11
client/world/grass/GrassMaterial.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bdsblfaxbipaa"]
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[ext_resource type="Shader" path="res://world/grass/Grass.gdshader" id="1_7qi6v"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_7qi6v")
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shader_parameter/color_bottom = Color(0.0156863, 0.654902, 0.501961, 1)
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shader_parameter/color_top = Color(0.513726, 0.811765, 0.301961, 1)
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shader_parameter/wind = Vector3(0.1, 0, 0.1)
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shader_parameter/wind_speed = Vector3(1, 0, 1)
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