Added rendering layers
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@ -40,6 +40,7 @@ bone_idx = 12
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visible = false
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visible = false
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[node name="Hoodie" type="MeshInstance3D" parent="Model/Female/Armature/GeneralSkeleton" index="5"]
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[node name="Hoodie" type="MeshInstance3D" parent="Model/Female/Armature/GeneralSkeleton" index="5"]
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layers = 512
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mesh = ExtResource("5_mkrgn")
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mesh = ExtResource("5_mkrgn")
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skin = ExtResource("4_b1tg1")
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skin = ExtResource("4_b1tg1")
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@ -131,6 +131,16 @@ zoom_out={
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]
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]
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}
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}
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[layer_names]
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3d_render/layer_1="Terrain"
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3d_render/layer_2="Grass"
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3d_render/layer_3="Trees"
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3d_render/layer_4="Structures"
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3d_render/layer_5="Water"
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3d_render/layer_9="Enemies"
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3d_render/layer_10="Players"
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[physics]
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[physics]
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3d/run_on_separate_thread=true
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3d/run_on_separate_thread=true
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@ -8,4 +8,5 @@ size = Vector2(25, 25)
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[node name="Water" type="MeshInstance3D"]
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[node name="Water" type="MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25, 0, 0)
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layers = 16
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mesh = SubResource("PlaneMesh_cybb0")
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mesh = SubResource("PlaneMesh_cybb0")
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