Added rendering layers
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@ -8,4 +8,5 @@ size = Vector2(25, 25)
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[node name="Water" type="MeshInstance3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25, 0, 0)
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layers = 16
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mesh = SubResource("PlaneMesh_cybb0")
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