Improved server

This commit is contained in:
2024-01-26 00:29:05 +01:00
parent 816337ede5
commit 0172a81bdf
17 changed files with 286 additions and 181 deletions

View File

@ -1,8 +1,11 @@
extends PacketHandler
var auth_token: String
var instance_id := OS.get_process_id() % 4
var username := "user%d" % instance_id
func _ready():
DisplayServer.window_set_title(username)
send_login()
func handle_packet(data: PackedByteArray, _peer: PacketPeer):
@ -17,10 +20,11 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
func send_login():
if is_logged_in():
return
var password := "password"
var buffer := StreamPeerBuffer.new()
buffer.put_8(Packet.LOGIN)
buffer.put_data(JSON.stringify(["user1", "password"]).to_utf8_buffer())
buffer.put_data(JSON.stringify([username, password]).to_utf8_buffer())
%Client.socket.put_packet(buffer.data_array)
print("[Client] Connecting...")

View File

@ -17,9 +17,14 @@ func handle_packet(data: PackedByteArray, _peer: PacketPeer):
print(server_position)
var player := spawn_player()
player.name = player_name
player.position = server_position
Global.player = player
player.set_character_name(player_name)
if false:
Global.player = player
var controller := PlayerController.new()
controller.character = Global.player
Global.player.add_child(controller)
func spawn_player() -> Player:
var player = player_scene.instantiate()