2024-02-07 22:04:19 +00:00
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class_name MovementComponent
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extends Node
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@export var move_speed := 4.5
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@export var jump_velocity := 4.5
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2024-02-23 19:13:46 +00:00
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@export var deceleration_speed := 20
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2024-02-07 22:04:19 +00:00
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2024-02-15 15:28:27 +00:00
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var body: Character
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2024-02-07 22:04:19 +00:00
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var direction: Vector3
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var gravity: float
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func _ready():
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2024-02-15 15:28:27 +00:00
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body = owner as Character
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body.controller.direction_changed.connect(on_direction_changed)
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body.controller.jumped.connect(jump)
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2024-02-07 22:04:19 +00:00
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gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
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func _physics_process(delta):
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if direction:
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body.velocity.x = direction.x * move_speed
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body.velocity.z = direction.z * move_speed
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else:
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2024-02-23 19:13:46 +00:00
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body.velocity.x = Math.dampf(body.velocity.x, 0, deceleration_speed * delta)
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body.velocity.z = Math.dampf(body.velocity.z, 0, deceleration_speed * delta)
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2024-02-07 22:04:19 +00:00
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if !body.is_on_floor():
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body.velocity.y -= gravity * delta
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body.move_and_slide()
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func on_direction_changed(new_direction: Vector3):
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direction = new_direction
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func can_jump() -> bool:
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return body.is_on_floor()
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func jump():
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body.velocity.y = jump_velocity
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