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GDScript3
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class_name UIManager
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extends Control
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signal chat_message_submitted(message: String)
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@export var login: Signal
@export var logout: Signal
@export var ping_changed: Signal
@export var download_changed: Signal
@export var upload_changed: Signal
@export var message_received: Signal
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func _enter_tree():
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if get_node_or_null("/root/Main"):
connect_main_scene()
else:
connect_fake()
func connect_main_scene():
login = %Login.success
logout = %Logout.success
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ping_changed = %Ping.changed
download_changed = %Client.download_changed
upload_changed = %Client.upload_changed
message_received = %Chat.message_received
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func connect_fake():
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for property in get_property_list():
if property.type != TYPE_SIGNAL:
continue
add_user_signal(property.name)
set(property.name, Signal(self, property.name))