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GDScript3
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extends PacketHandler
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signal message_received(player: Player, message: String)
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func send_message(message: String):
var buffer := StreamPeerBuffer.new()
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buffer.put_u8(Packet.CHAT)
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buffer.put_data(message.to_utf8_buffer())
%Client.send(buffer.data_array)
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func handle_packet(data: PackedByteArray):
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var buffer := StreamPeerBuffer.new()
buffer.data_array = data
var player_id := buffer.get_string()
var player := Global.players.get_player(player_id)
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if !player:
return
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var message := buffer.get_utf8_string()
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message = escape_bbcode(message)
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Log.info("%s: %s" % [player.name, message])
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emit.call_deferred(player, message)
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func emit(player: Player, message: String):
message_received.emit(player, message)
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func escape_bbcode(text: String) -> String:
return text.replace("[", "[lb]")
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