2024-02-08 22:46:03 +00:00
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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://c6kk0k4jvuh4q"]
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[ext_resource type="Shader" path="res://world/water/Water.gdshader" id="1_uj7oj"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_f06x4"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_7t3c8"]
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2024-02-08 23:01:36 +00:00
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seamless = true
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2024-02-08 22:46:03 +00:00
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noise = SubResource("FastNoiseLite_f06x4")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_d0hd3"]
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noise_type = 3
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_rcc52"]
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seamless = true
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as_normal_map = true
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bump_strength = 1.5
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noise = SubResource("FastNoiseLite_d0hd3")
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[resource]
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render_priority = 0
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shader = ExtResource("1_uj7oj")
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2024-02-09 15:09:40 +00:00
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shader_parameter/color = Color(0.055, 0.286, 0.62, 1)
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shader_parameter/fresnel_color = Color(0.141, 0.447, 0.902, 1)
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2024-02-08 22:46:03 +00:00
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shader_parameter/fresnel_reduction = 5.0
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shader_parameter/roughness = 0.02
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shader_parameter/height_scale = 0.0
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shader_parameter/noise_scale = 0.5
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2024-02-09 15:09:40 +00:00
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shader_parameter/wave_direction = Vector2(1, 1)
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shader_parameter/time_scale = 0.1
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2024-02-08 22:46:03 +00:00
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shader_parameter/height_map = SubResource("NoiseTexture2D_7t3c8")
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shader_parameter/normal_map = SubResource("NoiseTexture2D_rcc52")
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