2024-02-12 23:22:27 +00:00
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extends TextureProgressBar
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@export var high: Texture2D
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@export var medium: Texture2D
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@export var low: Texture2D
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var health: HealthComponent
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func _ready():
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health = owner.health
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health.value_changed.connect(on_health_changed)
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2024-02-15 15:28:27 +00:00
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2024-02-12 23:22:27 +00:00
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func on_health_changed():
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value = health.value / health.max_value
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if value < 0.45:
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texture_progress = low
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elif value < 0.75:
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texture_progress = medium
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else:
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texture_progress = high
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