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GDScript3
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class_name AnimationComponent
extends Node
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var player: AnimationPlayer
var state: StateComponent
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func _ready():
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state = owner.get_node("State")
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state.transitioned.connect(on_transition)
player = $AnimationPlayer
func on_transition(_from: StateComponent.State, to: StateComponent.State):
match to:
StateComponent.State.Idle:
player.play("human/idle")
StateComponent.State.Run:
player.play("human/run-fast")
StateComponent.State.Jump:
player.play("human/jump")
StateComponent.State.Fall:
player.play("human/fall")
StateComponent.State.None:
player.play("human/RESET")
func play(action_name: StringName, speed: float = 1.0):
player.speed_scale = speed
player.play(action_name)