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GDScript3
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class_name Math
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static func damp(from: Variant, to: Variant, weight: float):
return lerp(from, to, 1 - exp(-weight))
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static func dampf(from: float, to: float, weight: float):
return lerpf(from, to, 1 - exp(-weight))
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static func damp_angle(from: float, to: float, weight: float):
return lerp_angle(from, to, 1 - exp(-weight))
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static func damp_spherical(from: Vector3, to: Vector3, weight: float):
return from.slerp(to, 1 - exp(-weight))
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static func from_to_rotation(from: Vector3, to: Vector3) -> Quaternion:
var axis := from.cross(to).normalized()
var angle := from.angle_to(to)
return Quaternion(axis, angle)