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GDScript3
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class_name Player
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extends CharacterBody3D
signal attacked
signal dashed
signal jumped
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signal name_changed(new_name: String)
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signal direction_changed
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var id: String
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var controller: Controller
func attack():
attacked.emit()
func dash():
dashed.emit()
func jump():
jumped.emit()
func set_direction(direction: Vector3):
direction_changed.emit(direction)
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func set_player_name(new_name: String):
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name = new_name
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name_changed.emit(new_name)