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GDScript3
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class_name Character
extends CharacterBody3D
@export var model: Node3D
@export var move_speed: float = 4.5
@export var rotation_speed: float = 20.0
const JUMP_VELOCITY := 4.5
const DECELERATE := 0.75
var direction: Vector3
var angle: float
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
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var controller: Node
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func _process(delta):
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if direction != Vector3.ZERO:
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angle = atan2(direction.x, direction.z)
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model.rotation.y = lerp_angle(model.rotation.y, angle, rotation_speed * delta)
func _physics_process(delta):
if direction:
velocity.x = direction.x * move_speed
velocity.z = direction.z * move_speed
else:
velocity.x *= DECELERATE
velocity.z *= DECELERATE
if !is_on_floor():
velocity.y -= gravity * delta
move_and_slide()
func jump():
if !is_on_floor():
return
velocity.y = JUMP_VELOCITY
func dash():
print("dash")
func attack():
print("attack")