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GDScript3
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extends Camera3D
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@export_group("Main")
@export var follow_node: Node3D
@export var pivot_node: Node3D
@export_group("Follow")
@export var follow_enabled: bool
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@export var follow_speed: float
func _ready():
Global.camera = self
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look_at(pivot_node.position)
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func _process(delta):
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if Global.player == null:
return
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if follow_enabled:
follow_node.position = lerp(follow_node.position, Global.player.position, follow_speed * delta)
else:
follow_node.position = Global.player.position
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# @export var shake_strength: float
# var noise = FastNoiseLite.new()
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# func shake(time):
# var trauma_sq := 1.0
# var h_offset := noise.get_noise_2d(time, 0) * trauma_sq * shake_strength
# var v_offset := noise.get_noise_2d(time, 1) * trauma_sq * shake_strength
# rotate_x(noise.get_noise_2d(time, 2) * trauma_sq * shake_strength)
# rotate_y(noise.get_noise_2d(time, 3) * trauma_sq * shake_strength)
# rotate_z(noise.get_noise_2d(time, 4) * trauma_sq * shake_strength)