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2024-01-17 20:48:35 +00:00
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://ddy5gkw0k16dq"]
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[ext_resource type="Shader" path="res://world/outline/Outline.gdshader" id="1_fmkjv"]
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[resource]
render_priority = 0
shader = ExtResource("1_fmkjv")
shader_parameter/depth_layer = true
shader_parameter/normal_layer = true
shader_parameter/original_layer = true
shader_parameter/depth_edge_strength = -0.5
shader_parameter/normal_edge_strength = 0.5
shader_parameter/depth_edge_threshold = 0.2
shader_parameter/normal_edge_threshold = 0.6
shader_parameter/normal_edge_bias = Vector3(1, 1, 1)