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640 B
Go
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package game
import (
"encoding/binary"
"math"
"net"
"server/game/packet"
)
// Move updates the location and direction the client is currently moving towards.
func (game *Game) Move(data []byte, address *net.UDPAddr, server *Server) error {
player := game.players.Get(address)
player.Position.X = math.Float32frombits(binary.LittleEndian.Uint32(data))
player.Position.Z = math.Float32frombits(binary.LittleEndian.Uint32(data[4:]))
update := []byte(player.ID)
update = AppendFloat(update, player.Position.X)
update = AppendFloat(update, player.Position.Z)
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game.BroadcastOthers(packet.PlayerMove, update, player)
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return nil
}