33 lines
622 B
GDScript3
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extends Node
signal changed(ping: float)
const HISTORY_SIZE = 8
var count := 0
var history: Array[float] = []
func _init():
history.resize(HISTORY_SIZE)
func _ready():
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%Network.add_handler(Packet.PING, self)
func send_ping():
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var buffer := StreamPeerBuffer.new()
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buffer.put_8(Packet.PING)
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buffer.put_8(count)
%Network.udp.put_packet(buffer.data_array)
history[count] = Time.get_unix_time_from_system()
count += 1
if count >= HISTORY_SIZE:
count = 0
func handle_packet(data: PackedByteArray):
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var id := data.decode_u8(0)
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var ping := Time.get_unix_time_from_system() - history[id]
changed.emit(ping)