34 lines
1.4 KiB
GDScript3
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extends Node
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func preset_low():
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get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2
get_viewport().scaling_3d_scale = RenderScale.fsrQuality[0]
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Global.environment.glow_enabled = false
Global.environment.ssao_enabled = false
Global.environment.ssil_enabled = false
Global.environment.volumetric_fog_enabled = false
Global.camera_attributes.dof_blur_far_enabled = false
Global.camera_attributes.dof_blur_near_enabled = false
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get_tree().call_group("video_preset_setting", "_ready")
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func preset_medium():
get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2
get_viewport().scaling_3d_scale = RenderScale.fsrQuality[2]
Global.environment.glow_enabled = true
Global.environment.ssao_enabled = true
Global.environment.ssil_enabled = false
Global.environment.volumetric_fog_enabled = false
Global.camera_attributes.dof_blur_far_enabled = false
Global.camera_attributes.dof_blur_near_enabled = false
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get_tree().call_group("video_preset_setting", "_ready")
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func preset_high():
get_viewport().scaling_3d_mode = Viewport.SCALING_3D_MODE_FSR2
get_viewport().scaling_3d_scale = RenderScale.fsrQuality[3]
Global.environment.glow_enabled = true
Global.environment.ssao_enabled = true
Global.environment.ssil_enabled = true
Global.environment.volumetric_fog_enabled = true
Global.camera_attributes.dof_blur_far_enabled = true
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Global.camera_attributes.dof_blur_near_enabled = true
get_tree().call_group("video_preset_setting", "_ready")