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GDScript3
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class_name SkillsComponent
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extends CharacterComponent
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@export var skills: Array[Skill]
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func _ready():
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character.controlled.connect(on_controlled)
func on_controlled(controller: Controller):
controller.used_skill.connect(use_skill)
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func use_skill(slot: int):
if slot < 0 || slot >= skills.size():
return
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if character.state.current == StateComponent.State.Skill:
return
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var skill := skills[slot]
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if !skill:
return
var scene := skill.scene.instantiate()
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character.add_child(scene)