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GDScript3
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2024-02-14 17:05:57 +00:00
class_name AudioComponent
extends Node
@export var movement: MovementComponent
@export var footsteps: Array[AudioStream]
@export var interval: float = 0.3
var audio_player: AudioStreamPlayer3D
var last_footstep: float
func _ready():
audio_player = $Footsteps
func _process(_delta):
if Time.get_unix_time_from_system() - last_footstep < interval:
return
if movement.direction == Vector3.ZERO:
return
if !movement.body.is_on_floor():
return
audio_player.stream = footsteps[randi_range(0, footsteps.size()-1)]
audio_player.pitch_scale = randf_range(0.9, 1.1)
audio_player.play()
last_footstep = Time.get_unix_time_from_system()