package build import "path/filepath" // Build describes a compiler build. type Build struct { ExecutableName string ExecutablePath string WriteExecutable bool } // New creates a new build. func New(directory string) (*Build, error) { directory, err := filepath.Abs(directory) if err != nil { return nil, err } executableName := filepath.Base(directory) build := &Build{ ExecutableName: executableName, ExecutablePath: filepath.Join(directory, executableName), WriteExecutable: true, } return build, nil } // Run parses the input files and generates an executable file. func (build *Build) Run() error { return nil }