read(fd int, buffer *byte, length int) -> int { fd = kernel32.GetStdHandle(-10 - fd) kernel32.ReadConsole(fd, buffer, uint32(length), 0) return length } write(fd int, buffer *byte, length int) -> int { fd = kernel32.GetStdHandle(-10 - fd) kernel32.WriteConsoleA(fd, buffer, uint32(length), 0) return length } extern kernel32 { GetStdHandle(handle int64) -> int64 ReadConsole(fd int64, buffer *byte, length uint32, written *uint32) -> bool WriteConsoleA(fd int64, buffer *byte, length uint32, written *uint32) -> bool }